In Pillars of Society, you play as a ruler of a Mesopotamian city state who is prophesied to rule for a century. To successfully govern through ten decades, you must choose what values and focuses make up your society. What makes for a great society?

Project Type

Personal Work / Game Jam

Timeline

1 month

Role

Programmer, Writer, Layout/Graphic Design, UI/UX

Tools

Unity, Photoshop, Visual Studio

Mockup image

Project Overview

This project was a collaborative project by myself and Sleepylisard.

Sleepylisard: Background illustrations, 3D pillar assets
Karl: Programmer, writer, graphic design, UI/UX

Challenge

Designing a text and UI-led game experience that felt engaging and unpredictable, without appearing random. 

Close-up of a blue eye with freckles, framed by a vibrant orange and yellow gradient for an artistic and striking effect.
Close-up of a blue eye with freckles, framed by a vibrant orange and yellow gradient for an artistic and striking effect.
A striking image of a galloping horse in motion, set against a minimalist light background with dynamic motion blur effects.
A striking image of a galloping horse in motion, set against a minimalist light background with dynamic motion blur effects.
A surreal silhouette with a vibrant, multicolored light streak across the eyes, set against a soft, ethereal background.
A surreal silhouette with a vibrant, multicolored light streak across the eyes, set against a soft, ethereal background.

Outcome

The interface was developed as an integral part of the game's systems, using click-and-drag interactions to make relationships, choices and consequences feel tangible. The result was a design-led experience that was accessible and easy to play.