In Pillars of Society, you play as a ruler of a Mesopotamian city state who is prophesied to rule for a century. To successfully govern through ten decades, you must choose what values and focuses make up your society. What makes for a great society?
Project Type
Personal Work / Game Jam
Timeline
1 month
Role
Programmer, Writer, Layout/Graphic Design, UI/UX
Tools
Unity, Photoshop, Visual Studio

Project Overview
This project was a collaborative project by myself and Sleepylisard.
Sleepylisard: Background illustrations, 3D pillar assets
Karl: Programmer, writer, graphic design, UI/UX
Challenge
Designing a text and UI-led game experience that felt engaging and unpredictable, without appearing random.
Outcome
The interface was developed as an integral part of the game's systems, using click-and-drag interactions to make relationships, choices and consequences feel tangible. The result was a design-led experience that was accessible and easy to play.




