Project Mooncat is a vertical slice of a puzzle game, solo developed by me in my final year of university.
Project Type
University Final Major Project
Timeline
3 months
Role
Solo Developer
Tools
Unity, Blender, Visual Studio, Photoshop

Project Overview
The aim with "Project Mooncat" was to create a game that had a distinctly strange visual identity, while retaining enough charm and intuitive design to make it appealing as a cozy game for a casual audience. The vibe pitched was "Animal Crossing" meets "Death Stranding".
Challenge
Developing a tailored UI system for an unconventional circular viewport, while keeping it accessible and intuitive.
Outcome
A cohesive UI system was developed around the game's viewport, that was intuitive without compromising the game's distinctive visual identity. The result was a playable proof of concept that balanced unusual aesthetic choices with the accessibility and clarity expected of a cozy game.








